Dimensionality was formed in mid-1995 around a total-conversion project for Doom II. We shifted our focus to commercial efforts in January 1997 and turned our Quake TC into a deathmatch project in order to concentrate on Medieval, our main effort at the time. The Dimensionality Deathmatch Pack was released in May of 1997 and had over 10,000 downloads in its first month of release.
Some of our minor releases include our custom QuakeC, maps for Quake II and the original Half-Life, and artwork for Advanced Java Game Programming.
We are quietly working on several projects.