01 January 2000 Happy New Year! We wish you a happy new year as we say goodbye to the 1900s and enter the final year of the second millenium and twentieth century. -- Dr Strangelove ----- 05 November 1999 Burn All GIFs Day In accordance with the Internet community protest against the latest actions of UNISYS we are removing all GIF images from our web page. I have also fixed our long-broken old news archive. -- Dr Strangelove ----- 20 August 1999 Sorry for the delays As some people have observed, our estimated release date for "Redstone" has continued to slip. While it would be nice to be the exception in an industry notorious for not meeting deadlines, we have not been able to progress as quickly with "Redstone" as we had hoped. We thank you for your patience. -- Dr Strangelove ----- 27 May 1999 Additions to Gallery page I've added pictures from Cobalt and the Dimensionality Deathmatch Pack to our gallery. I've also fixed the links to Lockdown and Cobalt. Their locations on WONswap should now be a click away from our downloads page. We are sorry that they've been so hard to get to. -- Dr Strangelove ----- 12 May 1999 Deathmatch for Half-Life Two deathmatch maps we've developed for World Opponent Network have been uploaded to WonSwap. Both are for Valve Software's Half-Life. Lockdown, by Halakar, is an intense 2-8 player map aimed at small groups of combatants. Cobalt, which I did, is a partial reversal of the deathmatch paradigm for 2-32 players. -- Dr Strangelove ----- 26 April 1999 A Little Rush Job We've been working very hard for the past couple of weeks on a small project that we hope will be out very shortly. ...or maybe it's out by the time you're reading this and that's what lured you here... -- Dr Strangelove ----- 22 February 1999 New Page Graphics Pardon things if they get a little messy for a little while. We're working on new page graphics. 8) -- Dr Strangelove
...And I put up a page for the current beta for the Age of Empires scenario I've been working on HERE. -Dr Strangelove
We again have a snail address for those out there who might find it of interest. The address is: Dimensionality -Dr Strangelove
We've been working on our current project, so our apologies for the lack of updates. We hope to have something to show pretty soon, either a small side project or possibly details of the main one in the next month or so. People with Age of Empires who would be interested in testing a scenario are asked to email me. No, this is a side project, not the main one. 8) -Dr Strangelove
While we're between projects, here's the finished version of Rod's Quake II map. Enjoy. - Dr Strangelove
We've been extremely busy with school since the radical
changes in Dimensionality. Below are a couple screenshots of what we've been doing. The
first two are of a single player/deathmatch map Rod
has been working on. You can download it here. The set are
shots of a level I've been working on, and the last two are of Mark's map. Enjoy.
Things change, history changes. As many of you who
frequent this site noticed several months ago, we experienced an exodus. Due to lack
of funding on our commercial project, Dimensionality has dissolved as a corporation.
Those of us who remain are returning to our studies and will be returning to our roots as
a TC group. We will return to our much more open development philosophy which many
of you experienced back during the development of our DM pack. I'll let everyone know what
we are working on as it happens. My thanks to everyone who followed us, and my best
wishes to Sean, Eric, Ben and JamesH in the future.
Hello everyone. I know it has been awhile since we updated, but we've been very distracted around here by Real Life, especially getting work done. I was working for some time on design documents for everyone to take to CES in Las Vegas, and Sean has been working on demos. Currently James Hills, Steve, Eric, and the Browns are at CES. We have just recently added
Phillip Thorne to our roster as our freelance concept artist. His previous work includes
concept art on Vicarious Visions' Dark Angael as
well as their upcoming Terminus. He has done amazing work for us realising my visions of
the inhabitants of our world for the design documents. Give him a yell why don't you? :)
|