January 2000 Happy
We wish you a
happy new year as we say goodbye to the 1900s and enter the final year of the second
millenium and twentieth century.
November 1999 Burn
All GIFs Day
with the Internet community protest against the latest actions of UNISYS we are removing
all GIF images from our web page.
I have also
fixed our long-broken old news archive.
August 1999 Sorry
for the delays
people have observed, our estimated release date for "Redstone" has continued to
slip. While it would be nice to be the exception in an industry notorious for not
meeting deadlines, we have not been able to progress as quickly with "Redstone"
as we had hoped.
We thank you
for your patience.
1999 Additions to
pictures from Cobalt and the Dimensionality Deathmatch Pack to our gallery.
fixed the links to Lockdown and Cobalt. Their locations on WONswap should now be a
click away from our downloads page. We are sorry that they've been so hard to get
1999 Deathmatch for
deathmatch maps we've developed for World Opponent Network have been uploaded to WonSwap. Both are for Valve Software's Half-Life.
Halakar, is an intense 2-8 player map aimed at small groups of combatants.
I did, is a partial reversal of the deathmatch paradigm for 2-32 players.
1999 A Little Rush
working very hard for the past couple of weeks on a small project that we hope will be out
very shortly. ...or maybe it's out by the time you're reading this and that's what
lured you here...
February 1999 New
if they get a little messy for a little while. We're working on new page graphics.
|10 January 1999 Belated
...And I put up a page for the current beta for the
Age of Empires scenario I've been working on HERE.
|12 Dec 1998 New Snail Address
We again have a snail address for those out there who might find it of interest.
The address is:
PO Box 305404
Denton TX 76203
|03 Dec 1998 Chugging along
We've been working on our current project, so our apologies for the lack of
updates. We hope to have something to show pretty soon, either a small side project or
possibly details of the main one in the next month or so.
People with Age of Empires who would be interested in testing a scenario are asked to email me. No, this is a side project, not the
main one. 8)
|01 Oct 1998 SFJenn 1.5 released
Jenn Dolari has released version 1.5 of the SFJenn patch for SFIBM
1.98 (available at http://www.dragondata.com/~dolari/sfjenn.html )
SFJenn 1.5 is a completely self contained fighting game based on the
popular Street Fighter II arcade games. This patch allows you to play as ten of the
popular Street Fighter characters, along with two Mortal Kombat cast members.
|12 Sept 1998 Rod's map released
While we're between projects, here's the finished version of Rod's Quake II map. Enjoy.
- Dr Strangelove
|05 Sept 1998 Further changes
Matt Keller, also known as the Watcher, has been with Dimensionality
almost since the very beginning. As other commitments in early 1996 threatened to prevent
me from giving Dimensionality the time it deserved, I offered Watcher the title of
administrator, and he proceeded to do far more than I had ever anticipated. He built up
most of what Dimensionality became and promised to become. However, with several
unsuccessful commercial endeavours over the past eighteen months, a great many of us are
too drained to continue for the time being, and Watcher has joined the list of those of us
who need to pick up and go on for awhile. We wish Watcher the best of luck in completing
his degree, and in making the most of the lessons learned during his time at the helm of
- Dr Strangelove
|May 6 What ARE we doing?
We've been extremely busy with school since the radical
changes in Dimensionality. Below are a couple screenshots of what we've been doing. The
first two are of a single player/deathmatch map Rod has been working on. You can download it here. The set are
shots of a level I've been working on, and the last two are of Mark's map. Enjoy.
Things change, history changes. As many of you who
frequent this site noticed several months ago, we experienced an exodus. Due to lack
of funding on our commercial project, Dimensionality has dissolved as a corporation.
Those of us who remain are returning to our studies and will be returning to our roots as
a TC group. We will return to our much more open development philosophy which many
of you experienced back during the development of our DM pack. I'll let everyone know what
we are working on as it happens. My thanks to everyone who followed us, and my best
wishes to Sean, Eric, Ben and JamesH in the future.
|January 12, 1998 New
Year, New Member
I know it has been awhile since we updated, but we've been very distracted around here by
Real Life, especially getting work done. I was working for some time on design documents
for everyone to take to CES in Las Vegas, and Sean has been working on demos. Currently
James Hills, Steve, Eric, and the Browns are at CES.
We have just recently added
Phillip Thorne to our roster as our freelance concept artist. His previous work includes
concept art on Vicarious Visions' Dark Angael as
well as their upcoming Terminus. He has done amazing work for us realising my visions of
the inhabitants of our world for the design documents. Give him a yell why don't you? :)